Frontierverse

Bugs

Introduction

As you may have realised, Frontier: Elite 2 contains a handful of bugs. It isn't bug-ridden like its sequel was, but it still has its fair share of mistakes. Most likely, Frontier, which had already been in development for five long years, was rushed out in time for Christmas, 1993. Most of the bugs have been fixed in the latest versions and some are fixed using various patches. The good news is that none of them are really detriment to the gameplay and most you won't even notice.

Here I will tell you about all the major bugs, how they are fixed, what version they appear in and what to do. The Frontier Developments web site has some FAQs which you may find useful and there are many useful patches on the Files page.

Major Bugs with game versions

UK version, 1993

The first version of Frontier that was sold to the public. The player can actually use the bugs contained in it to cheat in various ways. However, because of the wormholes bug, some consider it the best version of the game. Here are the major bugs present:

Passenger Bug:
Fit a passenger cabin to your ship, and take up a contract to transport somebody. With the person now aboard your ship, go to the shipyard and attempt to sell your ship for a less expensive one. Each time you try, your bank account is credited with the price difference.
Wormhole Bug:
Explained in more detail on the Wormholes page.
Bribe Bug:
Commit a crime, and attempt to bribe the police over and over. Your fine will be in the thousands. Simply claim "I didn't do it!" and your fine drops to 500 credits.
Elite rating Bug:
There is a moon that orbits Mars called Phobos. If you purchase a mining laser and park your ship roughly 5km from it and begin shooting, your Elite rating will improve.
Mining Bug:
The only bug that warranted a patch. Every time you leave an unattended MB4 Mining Machine in a system and try to hyperspace out, the game will crash. The patch can be found on the Files page.
Imperial Ship Bug:
The two Imperial ships, the Courier and the Trader, both only require one crew member. Since that's you, these ships can be flown without the need to hire additional crew members. The game manual, despite erroneous in other ways, stated that the Courier and Trader in fact required three and six crew members respectively.
Cemiess Negativity Bug:
You are paid staggering amounts for the trouble of removing gems and precious metals from the Cemiess system. This creates a very lucrative trade enterprise.

US and other language versions, 1994

These versions of Frontier are almost totally debugged. From the above list only the Bribe Bug remains.

Amiga CD32 version, 1994

This version of the game is totally debugged with regards to bugs from previous versions. Even the Bribe Bug has been rectified (thanks to Paul for noticing this). There's also no password protection on this version, and apparently it can be copied over to a floppy disk and played on a normal 'real' Amiga for the ultimate Frontier: Elite 2 experience. This version also features the Navigation Computer, an item sold in FFE that allows easier plotting of courses within star systems. According to Stuart Wilson, the CD32 version has a unique bug (the 'CD32 joypad/mouse bug'), whereby the front lasers will fire intermittently when using the mouse. It also has another new bug (the aptly-named 'Flying Instructor' bug, discovered by Paul Roberts) whereby the ship's computers will dutifully attain approximately 50% of your set speed, whether it's high or low, and whether you're flying in space or in an atmosphere.

CD version, 1997

Essentially identical to the 1994 releases, this version was packaged on a games compilation called the 'Award Winners'. The Bribe Bug remains.

Game Manual

The manual contained many mistakes and had no instructions on how the password protection scheme operated. A later version of the manual had some of these errors fixed but the most notable ones are the errors in the ship specifications. The specs were incorrect all over the place and this made them useless. The Frontier manual, in WRI format (Wordpad) with the old incorrect ship specs, is available.

Frontier Developments also released the complete flight manual to Frontier in HTML format, with graphics, in 2001.

Strange happenings and minor bugs

Though not strictly bugs per se, all versions of Frontier are beset with some strange happenings. These are listed below and most are pretty comical. You are welcome to contribute any findings you may have.

'She's a veritable floating city...' Explosive

The graphical glitches can be very annoying indeed. Sometimes spaceports and the area around them flicker constantly and change between green, the proper colour of the land, and blue, which represents sea. Sometimes it's hard to take the game seriously.

When very close to a space station (within 5km) a large cloud of fire covers all of the screen when you fire your laser(s), as you can see in this picture.

System Bugs

System bugs are related to specific star systems in Frontier and problems that you'll encounter there. (Thanks to Stuart Wilson for noticing some of these bugs.)

The Illegal Operation

When running Frontier on Windows 98 you'll often get this error message. It seems to happen most when flying very low over city landscapes on planets. I don't know what causes it but when it happens Frontier will instantly quit and you will be taken back to Windows and greeted with the below message:

Illegal Operation

There is nothing you can do when this happens. Yet another reason to save your game often!

Bad newtonian-physics modelling

The common method of thrusting at maximum speed all the way up to your target (planet or space station) then switching to autopilot to get the ship to easily dock is a bit silly to say the least. While it's invaluable for shaving time off military missions and the like, it's not very realistic. As Rodrigo Cunha points out:

...Considering you reach the vicinity of the planet at nearly the speed of light I can't really understand how can the ship stop so quickly (in a few thousands of kilometers at most). Bug, bad newtonian-physics modelling, call it whatever you want :-)

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